Jeymohan Joseph, Paola Cinque, Deborah Colosi, Ameet Dravid, Luminita Ene, Howard Fox, Dana Gabuzda, Magnus Gisslén, Sarah Beth Joseph, Scott Letendre, Shibani S Mukerji, Avindra Nath, Journal of virus eradication - 2016-01-01
Vägen till författarskapet : sex arbetsprocesser · Annasara Agfors Hanna Gisslén Daniel Kirby Jesper Arnesson Simon Jonsson Häftad. Lindö förlag, 2016-04-19
Adress: Lundagatan 7, Postnummer: 171 63, Telefon: 070-752 87 .. Linus Per Erik Gisslén är 26 år och bor i ett hus i Idre. Han bor tillsammans med Josefine Andersson. Han fyller 27 år den 23 augusti. Hans tomtstorlek är ca 408 The latest Tweets from Linus Gisslén (@Linus_Gisslen).
Linus Gisslén Linus Gisslén Senior Research Engineer - Machine Learning at Electronic Arts (EA) Linus Gisslen. IDSIA Switzerland. Verified email at idsia.ch. Articles Cited by Public access. Title.
Authors: Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén. Watch the presentation below. The presentation slides are available to download (PDF 26.2 MB). Download the Paper "Augmenting Automated Game Testing with Deep Reinforcement …
Folgen. Georgeta Salvan. apl. Prof., Institute of Physics, Technische Universität Chemnitz.
Reinhard Scholz,*,† Linus Gisslén,† Cameliu Himcinschi,‡,§ Igor Vragovic,| Eva M. Calzado,|. Enrique Louis,| Emilio San Fabián Maroto,| and Marıa A.
Carlos García Ling, Konrad Tollmar, and Linus Gisslén: Using Domain Compilation to add Belief to Narrative Planners: Matthew Christensen, Jennifer Nelson, and Rogelio E. Cardona-Rivera: Video Game Level Repair via Mixed Integer Linear Programming: Hejia Zhang, Matthew Fontaine, Amy Hoover, Julian Togelius, Bistra Dilkina, and Stefanos Nikolaidis Linus Gisslen, Mark Ring, Matthew Luciw, and Jurgen Schmidhuber IDSIA Manno-Lugano, 6928, Switzerland {linus,mark,matthew,juergen}@idsia.com Abstract. Future AGIs will need to solve large reinforcement-learning problems involving complex reward functions having multiple reward sources.
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SPEAKER PROFILE: Linus Gisslén, Deep Learning Research Engineer at SEED.
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SEED - Electronic Arts (EA), Stockholm, Sweden jbergdahl, cgordillo, ktollmar, lgisslen@ ea. Linus Gisslen, Mark Ring, Matthew Luciw, and Jürgen Schmidhuber. IDSIA.
Linus Gis.
12) Linus Gisslén, Fagervik, 18.57. 13) Erik Höglund, Bergeforsen, 19.21.
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SEED is an advanced R&D group at Electronic Arts (EA). His current research focus is on Reinforcement Learning (RL) and Procedural Generated Content (PCG). He is the project lead on their effort to use machine learning to improve automated testing of games.
SPEAKER PROFILE: Linus Gisslén, Deep Learning Research Engineer at SEED. SEED is the research division of Electronic Arts, the largest games
IDSIA Switzerland. Verified email at idsia.ch. Articles Cited by Public access.
Ken Brown.